
Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.02.02 20:27:00 -
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Edited by: Haniblecter Teg on 02/02/2009 20:28:21
Originally by: Endless Subversion Edited by: Endless Subversion on 02/02/2009 19:07:11
Originally by: Reaver Babe Edited by: Reaver Babe on 02/02/2009 14:15:35 I've heard a lot of people whining and complaining about the state of blasters post QR, but never had a chance myself to see if the complaints were justified because I mainly fly Amarr now, have been since they buffed the zealot with its fifth turret.
Last night however I decided to take out my Deimos because I felt the need for something different. Rather than taking it into PVP I decided to test it on corpmates to see what changes needed to be made to the fitting to make it viable post QR. I tested it on a corpmate also in a cruiser hull ship. He sat there perfectly still, while I orbitted him with my MWD off at optimal.
All gunnery support skills at 4. I tried with weapons grouped. Roughly every third or fourth volley from the entire GROUP missed completely. What the hell? I then switched to my zealot and orbitted him at ranges varying from 7500 all the way out to 45km, and didn't miss hardly at all. Not only that, but the hits themselves were for MUCH more despite him having EM as his highest resist, showing that in the blaster group, only some of the guns were hitting when a volley did land.
This post reeks of trolling, but I'll respond like it's meant at face value.
What a seriously dumb test. You're in a deimos and you orbit a stationary cruiser at somewhere between 2.3 and 3.5km and complain that you don't hit it well. Tracking wasn't changed. Webs were changed.
A cruiser has a smallish sig. Don't orbit him. You're in a gank boat, you want to max your dps vs a crusier sized target. If he's stationary, laugh and kill your own speed. If he's moving, web him and PILOT your ship to min transversal. I notice you ignored your falloff and your drones.
Yes, a zealot has a better optimal range. With the same number of dmg mods the zealot does 73% of the dmg the deimos does. So even at optimal + 1/2 falloff you're out dmging zealot. That means at 7km orbit you out dmg the zealot and out track the zealot.
You also ignore the utility high of the deimos (neut for tacklers, heat sink for extra overload?)
Also, assuming same base speeds, if you use 2.3km (which I bet you did to skew everything) and 7.5km the transversal is approx 3 times as large for the deimos compared to the zealot. Yes, blasters don't track 3x as well as lasers. Very good.
If you want a ranged dps ship use the zealot (zealot at 7.5km is epic fail btw) as scorch gives great range and tracking at large ranges isn't a big deal.
If you want a small, quick gank ship that is effective INSIDE web range (small gang styles) and deals max dps at close ranges then you bring the deimos.
Finally, learn to pilot your ship.
             
Awesome post, awesome.
Nano***s are still in the mindset that you have to orbit at all times. There's NOTHING wrong with just sitting right next to something and frontloading damage.
What do you use as a 'heatsink' up top? Never really bothered with overheating, whats the best heatsink? ----------------- Friends Forever |